Wednesday, October 7, 2015

Osu! - Game Modes

Osu! accommodates users with 4 game modes, including osu!, Taiko, Catch the beat and osu!Mania. Each of these game modes include solo and multiplayer gameplay.

Game Modes

Taiko
The Taiko game mode is another rhythm game which involves hitting notes to a beatmap. The game was originally based on an arcade game known as "Taiko no Tatsujin'. Taiko does not require the use of a mouse, only the use of a keyboard. When playing Taiko, red beats, blue beats and yellow drum rolls will appear at the right side of the screen in a scrolling motion. Red beats are known as "don" and are represented by the center drum, blue beats are known as "kats" are represented by the rim of the center drum. To hit the read beats, players must hit one of the two Taiko inner hit buttons. For blue, a Taiko Outer hit button must be pressed. When a large beat passes under the circle, pressing both corresponding keys will earn players extra points. When a long beat passes under the circle, players should tap to the rhythm in order to earn points. When a spinner appears, they must alternate hitting the inner and outer hit buttons until the number at the bottom reaches 0.

Catch the Beat
Catch the beat is another rhythm game mode that available in osu! A user plays as a character names 'Yuzu' holding a plate on top of his head. The objective of the game is to catch the fruits that fall at the top of the screen. Each of the fruits fall according to the rhythm of the song(beatmap). Single beats are individual fruits falling at a time while sliders are multiple fruits falling as a trail. Spinners are represented as multiple alternate fruit drops within the screen and do not require an amount to be caught, although catching them will provide extra points.



osu!Mania
Osu!Mania is a game mode available on osu! which requires users to hit falling notes according to several bound columns according to the rhythm of the song(beatmap). As notes fall from the top of the screen, players are expected to hit notes in accordance to the notes bound column which is binded by a specific key on the keyboard in order to clear the note. Each beatmap contains a different amount of keys to be pressed during the song which go from 1K(key) to 9K. Special mods are also available such as co-op and fade-in which increase the multiplier as it increases the difficulty of the beatmap.

By Emil

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